running: be in car

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, time
Weight: 0.59
, discipline
Weight: 0.57
, motion
Weight: 0.57
, maneuver
Weight: 0.56
Siblings home run
Weight: 0.33
, talking
Weight: 0.32
, walking
Weight: 0.32
, playing game
Weight: 0.32
, living thing
Weight: 0.32

Related properties

Property Similarity
be in car 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.16
Plausible(running, be in car)
Evidence: 0.20
¬ Salient(running, be in car)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.20
Salient(running, be in car)
Evidence: 0.27
¬ Typical(running, be in car)
Evidence: 0.30
¬ Remarkable(running, be in car)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.16
Plausible(running, be in car)
Evidence: 0.27
¬ Typical(running, be in car)