saloon: be used to fight

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.61
, room
Weight: 0.52
, country
Weight: 0.49
, structure
Weight: 0.47
, vehicle
Weight: 0.46
Siblings pub
Weight: 0.33
, hotel room
Weight: 0.32
, city hall
Weight: 0.32
, cellar
Weight: 0.32
, nightclub
Weight: 0.32

Related properties

Property Similarity
be used to fight 1.00
battle another country 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.10
Rule weight: 0.66
Evidence weight: 0.17
Similarity weight: 0.83
Evidence: 0.11
Plausible(country, battle another country)
Evidence: 0.92
¬ Typical(saloon, be used to fight)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.48
Plausible(saloon, be used to fight)
Evidence: 0.11
¬ Plausible(country, battle another country)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.11
¬ Remarkable(saloon, be used to fight)
Evidence: 0.60
¬ Remarkable(country, battle another country)

Remarkability from parent implausibility

0.21
Rule weight: 0.42
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.11
Plausible(country, battle another country)
Evidence: 0.11
Remarkable(saloon, be used to fight)
Evidence: 0.48
¬ Plausible(saloon, be used to fight)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.48
Plausible(saloon, be used to fight)
Evidence: 0.08
¬ Salient(saloon, be used to fight)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.08
Salient(saloon, be used to fight)
Evidence: 0.92
¬ Typical(saloon, be used to fight)
Evidence: 0.11
¬ Remarkable(saloon, be used to fight)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.48
Plausible(saloon, be used to fight)
Evidence: 0.92
¬ Typical(saloon, be used to fight)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.11
¬ Remarkable(saloon, be used to fight)
Evidence: 0.58
¬ Typical(country, battle another country)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.92
Typical(saloon, be used to fight)
Evidence: 0.58
¬ Typical(country, battle another country)