salt water: get into fresh water supply

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fresh water
Weight: 0.76
, liquid
Weight: 0.67
, water
Weight: 0.66
, material
Weight: 0.64
Siblings sea water
Weight: 0.70
, atlantic ocean
Weight: 0.62
, seawater
Weight: 0.61
, sea
Weight: 0.60
, catfish
Weight: 0.59

Related properties

Property Similarity
get into fresh water supply 1.00
get into water supply 0.95
turn into fresh water 0.93
turn to fresh water 0.91
become fresh water 0.91
fresh water in water cycle 0.90
become again fresh water 0.89
kill fresh water plants 0.85
affect fresh water animals 0.85
make stuff float than fresh water 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.97
¬ Salient(salt water, get into fresh water supply)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.97
Typical(salt water, get into fresh water supply)
Evidence: 0.10
¬ Typical(salt water, turn to fresh water)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.97
Typical(salt water, get into fresh water supply)
Evidence: 0.39
¬ Typical(salt water, become fresh water)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.64
¬ Salient(salt water, turn to fresh water)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.78
¬ Salient(salt water, become fresh water)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.67
¬ Salient(salt water, fresh water in water cycle)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.35
¬ Plausible(salt water, turn to fresh water)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.97
Typical(salt water, get into fresh water supply)
Evidence: 0.79
¬ Typical(salt water, fresh water in water cycle)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.97
Typical(salt water, get into fresh water supply)
Evidence: 0.47
¬ Typical(salt water, become again fresh water)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.54
¬ Plausible(salt water, become fresh water)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.81
¬ Salient(salt water, become again fresh water)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.67
¬ Plausible(salt water, fresh water in water cycle)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.59
¬ Plausible(salt water, become again fresh water)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.35
¬ Salient(salt water, kill fresh water plants)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.37
¬ Salient(salt water, affect fresh water animals)
0.72
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.97
Typical(salt water, get into fresh water supply)
Evidence: 0.07
¬ Typical(salt water, make stuff float than fresh water)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Typical(salt water, get into fresh water supply)
Evidence: 0.57
¬ Typical(salt water, affect fresh water animals)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Typical(salt water, get into fresh water supply)
Evidence: 0.74
¬ Typical(salt water, kill fresh water plants)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.59
¬ Salient(salt water, make stuff float than fresh water)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.30
¬ Plausible(salt water, make stuff float than fresh water)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.44
¬ Plausible(salt water, affect fresh water animals)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.51
¬ Plausible(salt water, kill fresh water plants)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.64
Remarkable(salt water, get into fresh water supply)
Evidence: 0.26
¬ Remarkable(salt water, kill fresh water plants)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.64
Remarkable(salt water, get into fresh water supply)
Evidence: 0.48
¬ Remarkable(salt water, fresh water in water cycle)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.64
Remarkable(salt water, get into fresh water supply)
Evidence: 0.41
¬ Remarkable(salt water, affect fresh water animals)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.91
Evidence: 0.64
Remarkable(salt water, get into fresh water supply)
Evidence: 0.93
¬ Remarkable(salt water, become fresh water)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.64
Remarkable(salt water, get into fresh water supply)
Evidence: 0.91
¬ Remarkable(salt water, become again fresh water)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.64
Remarkable(salt water, get into fresh water supply)
Evidence: 0.98
¬ Remarkable(salt water, turn to fresh water)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.64
Remarkable(salt water, get into fresh water supply)
Evidence: 0.99
¬ Remarkable(salt water, make stuff float than fresh water)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(salt water, get into fresh water supply)
Evidence: 0.97
¬ Typical(salt water, get into fresh water supply)
Evidence: 0.64
¬ Remarkable(salt water, get into fresh water supply)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(salt water, get into fresh water supply)
Evidence: 0.97
¬ Typical(salt water, get into fresh water supply)