sandbox: reaching lvl10

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.55
, feature
Weight: 0.51
, game
Weight: 0.50
, play
Weight: 0.46
, page
Weight: 0.45
Siblings chess game
Weight: 0.32
, dollhouse
Weight: 0.31
, playing game
Weight: 0.31
, dog poop
Weight: 0.31
, bittorrent
Weight: 0.31

Related properties

Property Similarity
reaching lvl10 1.00
be available reaching 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.90
Plausible(sandbox, reaching lvl10)
Evidence: 0.40
¬ Salient(sandbox, reaching lvl10)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.90
Plausible(sandbox, reaching lvl10)
Evidence: 0.96
¬ Plausible(sandbox, be available reaching)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.70
Typical(sandbox, reaching lvl10)
Evidence: 0.65
¬ Typical(sandbox, be available reaching)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.89
Evidence: 0.24
Remarkable(sandbox, reaching lvl10)
Evidence: 0.60
¬ Remarkable(sandbox, be available reaching)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.89
Evidence: 0.40
Salient(sandbox, reaching lvl10)
Evidence: 0.78
¬ Salient(sandbox, be available reaching)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.40
Salient(sandbox, reaching lvl10)
Evidence: 0.70
¬ Typical(sandbox, reaching lvl10)
Evidence: 0.24
¬ Remarkable(sandbox, reaching lvl10)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(sandbox, reaching lvl10)
Evidence: 0.70
¬ Typical(sandbox, reaching lvl10)