science fiction: be rare in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fiction
Weight: 0.74
, novel
Weight: 0.73
, mystery
Weight: 0.68
, magazine
Weight: 0.67
, topic
Weight: 0.66
Siblings science
Weight: 0.38
, theology
Weight: 0.34
, math
Weight: 0.33
, journal
Weight: 0.33

Related properties

Property Similarity
be rare in video games 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(science fiction, be rare in video games)
Evidence: 0.00
¬ Salient(science fiction, be rare in video games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(science fiction, be rare in video games)
Evidence: 0.11
¬ Typical(science fiction, be rare in video games)
Evidence: 0.00
¬ Remarkable(science fiction, be rare in video games)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.00
Plausible(science fiction, be rare in video games)
Evidence: 0.11
¬ Typical(science fiction, be rare in video games)