science fiction: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents fiction
Weight: 0.74
, novel
Weight: 0.73
, mystery
Weight: 0.68
, magazine
Weight: 0.67
, publication
Weight: 0.66
Siblings science
Weight: 0.38
, journal
Weight: 0.33
, myth
Weight: 0.33
, phone book
Weight: 0.33
, editor
Weight: 0.33

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.55
¬ Remarkable(science fiction, be used to fun)
Evidence: 0.55
¬ Remarkable(science, be fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.09
Plausible(science fiction, be used to fun)
Evidence: 0.55
Remarkable(science, be fun)
Evidence: 0.21
¬ Plausible(science, be fun)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.09
Plausible(science fiction, be used to fun)
Evidence: 0.55
¬ Salient(science fiction, be used to fun)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.59
Typical(science fiction, be used to fun)
Evidence: 0.23
¬ Typical(science fiction, be used to enjoyment)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.55
Remarkable(science fiction, be used to fun)
Evidence: 0.54
¬ Remarkable(science fiction, be used to enjoyment)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.55
Salient(science fiction, be used to fun)
Evidence: 0.79
¬ Salient(science fiction, be used to enjoyment)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.09
Plausible(science fiction, be used to fun)
Evidence: 0.51
¬ Plausible(science fiction, be used to enjoyment)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.55
Salient(science fiction, be used to fun)
Evidence: 0.59
¬ Typical(science fiction, be used to fun)
Evidence: 0.55
¬ Remarkable(science fiction, be used to fun)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.09
Plausible(science fiction, be used to fun)
Evidence: 0.59
¬ Typical(science fiction, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.55
¬ Remarkable(science fiction, be used to fun)
Evidence: 0.47
¬ Typical(science, be fun)