seafood restaurant: be used to stuff yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents restaurant
Weight: 0.81
, business
Weight: 0.59
, attraction
Weight: 0.57
, beach
Weight: 0.54
Siblings grill
Weight: 0.59
, fast food restaurant
Weight: 0.42
, italian restaurant
Weight: 0.41
, steakhouse
Weight: 0.41
, chinese restaurant
Weight: 0.40

Related properties

Property Similarity
be used to stuff yourself 1.00
wants to love someone else 0.76
be suppose to make money 0.76
be used to buy thing 0.76
be one kind of eat place 0.75
be used to cook anything 0.75
be fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.75
Plausible(restaurant, be one kind of eat place)
Evidence: 0.43
¬ Typical(seafood restaurant, be used to stuff yourself)
0.43
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.67
Plausible(business, be used to buy thing)
Evidence: 0.43
¬ Typical(seafood restaurant, be used to stuff yourself)
0.38
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.43
¬ Typical(seafood restaurant, be used to stuff yourself)
0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.09
Plausible(attraction, wants to love someone else)
Evidence: 0.43
¬ Typical(seafood restaurant, be used to stuff yourself)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.09
¬ Plausible(attraction, wants to love someone else)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.44
¬ Plausible(business, be suppose to make money)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.67
¬ Plausible(business, be used to buy thing)
0.03
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.75
¬ Plausible(restaurant, be one kind of eat place)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.65
¬ Remarkable(attraction, wants to love someone else)
0.33
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.77
¬ Remarkable(business, be used to buy thing)
0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.82
¬ Remarkable(restaurant, be one kind of eat place)
0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.82
¬ Remarkable(business, be suppose to make money)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.60
¬ Remarkable(grill, be fun)
0.07
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.85
¬ Remarkable(grill, be used to cook anything)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.75
Plausible(restaurant, be one kind of eat place)
Evidence: 0.31
Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.30
¬ Plausible(seafood restaurant, be used to stuff yourself)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.67
Plausible(business, be used to buy thing)
Evidence: 0.31
Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.30
¬ Plausible(seafood restaurant, be used to stuff yourself)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.31
Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.30
¬ Plausible(seafood restaurant, be used to stuff yourself)
0.26
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.09
Plausible(attraction, wants to love someone else)
Evidence: 0.31
Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.30
¬ Plausible(seafood restaurant, be used to stuff yourself)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.60
Remarkable(grill, be fun)
Evidence: 0.11
¬ Plausible(grill, be fun)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.85
Remarkable(grill, be used to cook anything)
Evidence: 0.48
¬ Plausible(grill, be used to cook anything)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.56
¬ Salient(seafood restaurant, be used to stuff yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.56
Salient(seafood restaurant, be used to stuff yourself)
Evidence: 0.43
¬ Typical(seafood restaurant, be used to stuff yourself)
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.30
Plausible(seafood restaurant, be used to stuff yourself)
Evidence: 0.43
¬ Typical(seafood restaurant, be used to stuff yourself)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.10
¬ Typical(restaurant, be one kind of eat place)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.14
¬ Typical(business, be used to buy thing)
0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.57
¬ Typical(attraction, wants to love someone else)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.19
¬ Typical(grill, be used to cook anything)
0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(seafood restaurant, be used to stuff yourself)
Evidence: 0.57
¬ Typical(grill, be fun)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.43
Typical(seafood restaurant, be used to stuff yourself)
Evidence: 0.10
¬ Typical(restaurant, be one kind of eat place)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.43
Typical(seafood restaurant, be used to stuff yourself)
Evidence: 0.14
¬ Typical(business, be used to buy thing)
0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.43
Typical(seafood restaurant, be used to stuff yourself)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.43
Typical(seafood restaurant, be used to stuff yourself)
Evidence: 0.57
¬ Typical(attraction, wants to love someone else)