see band: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
requires know where they play 0.78
be used to enjoy social out 0.78
be used to your enjoyment 0.76
be used to clear your mind of bad thought 0.76
be motivated by it play in park 0.76
be used to get entertain 0.75
be motivated by it be popular with your friend 0.75
be used to enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.51
¬ Salient(see band, be used to have fun)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.55
¬ Remarkable(see band, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.72
¬ Plausible(see band, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.02
¬ Remarkable(see band, be used to clear your mind of bad thought)
0.64
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.01
¬ Salient(see band, be used to clear your mind of bad thought)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.10
¬ Remarkable(see band, be motivated by it play in park)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.47
¬ Salient(see band, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.07
¬ Salient(see band, be motivated by it play in park)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.40
¬ Remarkable(see band, be used to enjoy social out)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.10
¬ Typical(see band, be used to your enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.64
¬ Remarkable(see band, be motivated by it be popular with your friend)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.66
¬ Remarkable(see band, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.59
¬ Plausible(see band, be motivated by it be popular with your friend)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.76
¬ Plausible(see band, be used to enjoy social out)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.78
¬ Remarkable(see band, be used to your enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.81
Remarkable(see band, be used to have fun)
Evidence: 0.74
¬ Remarkable(see band, be used to get entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.22
¬ Typical(see band, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.23
¬ Typical(see band, be used to get entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.51
¬ Typical(see band, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.71
¬ Plausible(see band, be motivated by it play in park)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.72
¬ Plausible(see band, be used to clear your mind of bad thought)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.31
¬ Salient(see band, be motivated by it be popular with your friend)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.39
¬ Salient(see band, be used to enjoy social out)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.90
¬ Plausible(see band, be used to get entertain)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.91
¬ Plausible(see band, be used to enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.97
¬ Plausible(see band, be used to your enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.50
¬ Typical(see band, be used to enjoy social out)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.69
¬ Salient(see band, be used to get entertain)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.71
¬ Salient(see band, be used to enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.85
¬ Salient(see band, be used to your enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.63
¬ Typical(see band, be motivated by it be popular with your friend)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.77
¬ Typical(see band, be motivated by it play in park)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.36
Typical(see band, be used to have fun)
Evidence: 0.91
¬ Typical(see band, be used to clear your mind of bad thought)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.51
Salient(see band, be used to have fun)
Evidence: 0.36
¬ Typical(see band, be used to have fun)
Evidence: 0.81
¬ Remarkable(see band, be used to have fun)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.78
Plausible(see band, be used to have fun)
Evidence: 0.36
¬ Typical(see band, be used to have fun)