see movie: be used to be entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to be entertain 1.00
causes be entertain 0.96
causes you be entertain 0.93
be motivated by be amuse 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.78
Plausible(see movie, be used to be entertain)
Evidence: 0.50
¬ Salient(see movie, be used to be entertain)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.78
Plausible(see movie, be used to be entertain)
Evidence: 0.72
¬ Plausible(see movie, causes be entertain)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.78
Plausible(see movie, be used to be entertain)
Evidence: 0.80
¬ Plausible(see movie, causes you be entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.49
Typical(see movie, be used to be entertain)
Evidence: 0.42
¬ Typical(see movie, causes you be entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.50
Salient(see movie, be used to be entertain)
Evidence: 0.52
¬ Salient(see movie, causes be entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.78
Plausible(see movie, be used to be entertain)
Evidence: 0.63
¬ Plausible(see movie, be motivated by be amuse)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.49
Typical(see movie, be used to be entertain)
Evidence: 0.56
¬ Typical(see movie, causes be entertain)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.96
Evidence: 0.38
Remarkable(see movie, be used to be entertain)
Evidence: 0.46
¬ Remarkable(see movie, causes be entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.50
Salient(see movie, be used to be entertain)
Evidence: 0.41
¬ Salient(see movie, be motivated by be amuse)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.93
Evidence: 0.50
Salient(see movie, be used to be entertain)
Evidence: 0.63
¬ Salient(see movie, causes you be entertain)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.38
Remarkable(see movie, be used to be entertain)
Evidence: 0.39
¬ Remarkable(see movie, be motivated by be amuse)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.38
Remarkable(see movie, be used to be entertain)
Evidence: 0.55
¬ Remarkable(see movie, causes you be entertain)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.49
Typical(see movie, be used to be entertain)
Evidence: 0.70
¬ Typical(see movie, be motivated by be amuse)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.50
Salient(see movie, be used to be entertain)
Evidence: 0.49
¬ Typical(see movie, be used to be entertain)
Evidence: 0.38
¬ Remarkable(see movie, be used to be entertain)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.78
Plausible(see movie, be used to be entertain)
Evidence: 0.49
¬ Typical(see movie, be used to be entertain)