see person play game: be motivated by relive past glory

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by relive past glory 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.41
Plausible(see person play game, be motivated by relive past glory)
Evidence: 0.42
¬ Salient(see person play game, be motivated by relive past glory)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.42
Salient(see person play game, be motivated by relive past glory)
Evidence: 0.92
¬ Typical(see person play game, be motivated by relive past glory)
Evidence: 0.30
¬ Remarkable(see person play game, be motivated by relive past glory)

Typical implies Plausible

0.22
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.41
Plausible(see person play game, be motivated by relive past glory)
Evidence: 0.92
¬ Typical(see person play game, be motivated by relive past glory)