see person play game: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertainment 1.00
causes entertainment 0.96
be motivated by entertainment 0.94
be motivated by you like passive entertainment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Plausible(see person play game, be used to entertainment)
Evidence: 0.85
¬ Salient(see person play game, be used to entertainment)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Plausible(see person play game, be used to entertainment)
Evidence: 0.87
¬ Plausible(see person play game, causes entertainment)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.96
Plausible(see person play game, be used to entertainment)
Evidence: 0.83
¬ Plausible(see person play game, be motivated by entertainment)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.85
Salient(see person play game, be used to entertainment)
Evidence: 0.74
¬ Salient(see person play game, causes entertainment)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.85
Salient(see person play game, be used to entertainment)
Evidence: 0.70
¬ Salient(see person play game, be motivated by entertainment)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Plausible(see person play game, be used to entertainment)
Evidence: 0.78
¬ Plausible(see person play game, be motivated by you like passive entertainment)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.46
Remarkable(see person play game, be used to entertainment)
Evidence: 0.45
¬ Remarkable(see person play game, causes entertainment)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.85
Salient(see person play game, be used to entertainment)
Evidence: 0.56
¬ Salient(see person play game, be motivated by you like passive entertainment)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.17
Typical(see person play game, be used to entertainment)
Evidence: 0.33
¬ Typical(see person play game, causes entertainment)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.46
Remarkable(see person play game, be used to entertainment)
Evidence: 0.50
¬ Remarkable(see person play game, be motivated by entertainment)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.17
Typical(see person play game, be used to entertainment)
Evidence: 0.38
¬ Typical(see person play game, be motivated by entertainment)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.17
Typical(see person play game, be used to entertainment)
Evidence: 0.40
¬ Typical(see person play game, be motivated by you like passive entertainment)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.46
Remarkable(see person play game, be used to entertainment)
Evidence: 0.74
¬ Remarkable(see person play game, be motivated by you like passive entertainment)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(see person play game, be used to entertainment)
Evidence: 0.17
¬ Typical(see person play game, be used to entertainment)
Evidence: 0.46
¬ Remarkable(see person play game, be used to entertainment)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(see person play game, be used to entertainment)
Evidence: 0.17
¬ Typical(see person play game, be used to entertainment)