see person play game: be used to pleasure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to pleasure 1.00
be used to enjoyment 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.79
Plausible(see person play game, be used to pleasure)
Evidence: 0.62
¬ Salient(see person play game, be used to pleasure)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.50
Typical(see person play game, be used to pleasure)
Evidence: 0.24
¬ Typical(see person play game, be used to enjoyment)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.79
Plausible(see person play game, be used to pleasure)
Evidence: 0.92
¬ Plausible(see person play game, be used to enjoyment)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.62
Salient(see person play game, be used to pleasure)
Evidence: 0.79
¬ Salient(see person play game, be used to enjoyment)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.33
Remarkable(see person play game, be used to pleasure)
Evidence: 0.52
¬ Remarkable(see person play game, be used to enjoyment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.62
Salient(see person play game, be used to pleasure)
Evidence: 0.50
¬ Typical(see person play game, be used to pleasure)
Evidence: 0.33
¬ Remarkable(see person play game, be used to pleasure)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(see person play game, be used to pleasure)
Evidence: 0.50
¬ Typical(see person play game, be used to pleasure)