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see person play game
:
causes boredom
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes boredom
1.00
causes stress
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.64
Plausible(
see person play game
,
causes boredom
)
⋁
Evidence:
0.03
¬ Salient(
see person play game
,
causes boredom
)
Similarity expansion
0.64
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.77
Evidence:
0.98
Typical(
see person play game
,
causes boredom
)
⋁
Evidence:
0.85
¬ Typical(
see person play game
,
causes stress
)
0.56
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.77
Evidence:
0.01
Remarkable(
see person play game
,
causes boredom
)
⋁
Evidence:
0.16
¬ Remarkable(
see person play game
,
causes stress
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.64
Plausible(
see person play game
,
causes boredom
)
⋁
Evidence:
0.63
¬ Plausible(
see person play game
,
causes stress
)
0.50
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.77
Evidence:
0.03
Salient(
see person play game
,
causes boredom
)
⋁
Evidence:
0.24
¬ Salient(
see person play game
,
causes stress
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.03
Salient(
see person play game
,
causes boredom
)
⋁
Evidence:
0.98
¬ Typical(
see person play game
,
causes boredom
)
⋁
Evidence:
0.01
¬ Remarkable(
see person play game
,
causes boredom
)
Typical implies Plausible
0.31
Rule weight:
0.48
Evidence weight:
0.65
Similarity weight:
1.00
Evidence:
0.64
Plausible(
see person play game
,
causes boredom
)
⋁
Evidence:
0.98
¬ Typical(
see person play game
,
causes boredom
)