see person play game: causes boredom

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes boredom 1.00
causes stress 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.64
Plausible(see person play game, causes boredom)
Evidence: 0.03
¬ Salient(see person play game, causes boredom)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Typical(see person play game, causes boredom)
Evidence: 0.85
¬ Typical(see person play game, causes stress)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.01
Remarkable(see person play game, causes boredom)
Evidence: 0.16
¬ Remarkable(see person play game, causes stress)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.64
Plausible(see person play game, causes boredom)
Evidence: 0.63
¬ Plausible(see person play game, causes stress)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.03
Salient(see person play game, causes boredom)
Evidence: 0.24
¬ Salient(see person play game, causes stress)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(see person play game, causes boredom)
Evidence: 0.98
¬ Typical(see person play game, causes boredom)
Evidence: 0.01
¬ Remarkable(see person play game, causes boredom)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.64
Plausible(see person play game, causes boredom)
Evidence: 0.98
¬ Typical(see person play game, causes boredom)