see person play game: requires time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires time 1.00
requires look at them 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.73
Plausible(see person play game, requires time)
Evidence: 0.56
¬ Salient(see person play game, requires time)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.59
Typical(see person play game, requires time)
Evidence: 0.15
¬ Typical(see person play game, requires look at them)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.73
Plausible(see person play game, requires time)
Evidence: 0.94
¬ Plausible(see person play game, requires look at them)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.56
Salient(see person play game, requires time)
Evidence: 0.77
¬ Salient(see person play game, requires look at them)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.33
Remarkable(see person play game, requires time)
Evidence: 0.79
¬ Remarkable(see person play game, requires look at them)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.56
Salient(see person play game, requires time)
Evidence: 0.59
¬ Typical(see person play game, requires time)
Evidence: 0.33
¬ Remarkable(see person play game, requires time)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.73
Plausible(see person play game, requires time)
Evidence: 0.59
¬ Typical(see person play game, requires time)