Dice
About
Dialogues
Browse full collection
see story
:
be used to cultural improvement
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to cultural improvement
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.58
Plausible(
see story
,
be used to cultural improvement
)
⋁
Evidence:
0.49
¬ Salient(
see story
,
be used to cultural improvement
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.49
Salient(
see story
,
be used to cultural improvement
)
⋁
Evidence:
0.67
¬ Typical(
see story
,
be used to cultural improvement
)
⋁
Evidence:
0.38
¬ Remarkable(
see story
,
be used to cultural improvement
)
Typical implies Plausible
0.35
Rule weight:
0.48
Evidence weight:
0.72
Similarity weight:
1.00
Evidence:
0.58
Plausible(
see story
,
be used to cultural improvement
)
⋁
Evidence:
0.67
¬ Typical(
see story
,
be used to cultural improvement
)