see story: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
causes enjoy it 0.78
causes pleasant thought 0.76
be used to enjoyment 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.68
Plausible(see story, be used to fun)
Evidence: 0.48
¬ Salient(see story, be used to fun)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.56
Typical(see story, be used to fun)
Evidence: 0.37
¬ Typical(see story, be used to enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.68
Plausible(see story, be used to fun)
Evidence: 0.57
¬ Plausible(see story, causes pleasant thought)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.56
Typical(see story, be used to fun)
Evidence: 0.45
¬ Typical(see story, causes enjoy it)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.68
Plausible(see story, be used to fun)
Evidence: 0.70
¬ Plausible(see story, causes enjoy it)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.48
Salient(see story, be used to fun)
Evidence: 0.43
¬ Salient(see story, causes pleasant thought)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.48
Salient(see story, be used to fun)
Evidence: 0.46
¬ Salient(see story, causes enjoy it)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.46
Remarkable(see story, be used to fun)
Evidence: 0.42
¬ Remarkable(see story, be used to enjoyment)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.68
Plausible(see story, be used to fun)
Evidence: 0.83
¬ Plausible(see story, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.56
Typical(see story, be used to fun)
Evidence: 0.63
¬ Typical(see story, causes pleasant thought)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.46
Remarkable(see story, be used to fun)
Evidence: 0.59
¬ Remarkable(see story, causes pleasant thought)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.48
Salient(see story, be used to fun)
Evidence: 0.62
¬ Salient(see story, be used to enjoyment)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.46
Remarkable(see story, be used to fun)
Evidence: 0.77
¬ Remarkable(see story, causes enjoy it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.48
Salient(see story, be used to fun)
Evidence: 0.56
¬ Typical(see story, be used to fun)
Evidence: 0.46
¬ Remarkable(see story, be used to fun)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.68
Plausible(see story, be used to fun)
Evidence: 0.56
¬ Typical(see story, be used to fun)