sequence: solve in physical world

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents pattern
Weight: 0.64
, signal
Weight: 0.63
, thing
Weight: 0.60
, game
Weight: 0.60
Siblings terminator
Weight: 0.64
, string
Weight: 0.63
, vector
Weight: 0.59
, polynomial
Weight: 0.54

Related properties

Property Similarity
solve in physical world 1.00
solve in world 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(sequence, solve in physical world)
Evidence: 0.85
¬ Salient(sequence, solve in physical world)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.92
Typical(sequence, solve in physical world)
Evidence: 0.86
¬ Typical(sequence, solve in world)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.85
Salient(sequence, solve in physical world)
Evidence: 0.86
¬ Salient(sequence, solve in world)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.84
Plausible(sequence, solve in physical world)
Evidence: 0.82
¬ Plausible(sequence, solve in world)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.46
Remarkable(sequence, solve in physical world)
Evidence: 0.56
¬ Remarkable(sequence, solve in world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Salient(sequence, solve in physical world)
Evidence: 0.92
¬ Typical(sequence, solve in physical world)
Evidence: 0.46
¬ Remarkable(sequence, solve in physical world)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(sequence, solve in physical world)
Evidence: 0.92
¬ Typical(sequence, solve in physical world)