settler: is fallout 4

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents occupation
Weight: 0.55
, resident
Weight: 0.54
, person
Weight: 0.54
, board game
Weight: 0.50
Siblings punjabis
Weight: 0.34
, elderly person
Weight: 0.31
, homeless person
Weight: 0.31
, farmer
Weight: 0.31
, dead person
Weight: 0.30

Related properties

Property Similarity
is fallout 4 1.00
leave fallout 4 0.95
attack in fallout 4 0.93
is unhappy fallout 4 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.54
Plausible(settler, is fallout 4)
Evidence: 0.63
¬ Salient(settler, is fallout 4)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.69
Remarkable(settler, is fallout 4)
Evidence: 0.17
¬ Remarkable(settler, leave fallout 4)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.63
Salient(settler, is fallout 4)
Evidence: 0.17
¬ Salient(settler, leave fallout 4)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.54
Plausible(settler, is fallout 4)
Evidence: 0.19
¬ Plausible(settler, leave fallout 4)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.69
Remarkable(settler, is fallout 4)
Evidence: 0.40
¬ Remarkable(settler, is unhappy fallout 4)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.63
Salient(settler, is fallout 4)
Evidence: 0.41
¬ Salient(settler, is unhappy fallout 4)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.69
Remarkable(settler, is fallout 4)
Evidence: 0.53
¬ Remarkable(settler, attack in fallout 4)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.52
Typical(settler, is fallout 4)
Evidence: 0.42
¬ Typical(settler, leave fallout 4)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.54
Plausible(settler, is fallout 4)
Evidence: 0.46
¬ Plausible(settler, is unhappy fallout 4)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.52
Typical(settler, is fallout 4)
Evidence: 0.56
¬ Typical(settler, is unhappy fallout 4)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.63
Salient(settler, is fallout 4)
Evidence: 0.81
¬ Salient(settler, attack in fallout 4)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.54
Plausible(settler, is fallout 4)
Evidence: 0.78
¬ Plausible(settler, attack in fallout 4)
0.47
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.93
Evidence: 0.52
Typical(settler, is fallout 4)
Evidence: 0.84
¬ Typical(settler, attack in fallout 4)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
Salient(settler, is fallout 4)
Evidence: 0.52
¬ Typical(settler, is fallout 4)
Evidence: 0.69
¬ Remarkable(settler, is fallout 4)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.54
Plausible(settler, is fallout 4)
Evidence: 0.52
¬ Typical(settler, is fallout 4)