shank: be called in world

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.53
, meat
Weight: 0.46
, weapon
Weight: 0.44
, member
Weight: 0.43
Siblings razor blade
Weight: 0.32
, iron man
Weight: 0.31
, horseshoe
Weight: 0.31
, soccer ball
Weight: 0.31
, braid
Weight: 0.30

Related properties

Property Similarity
be called in world 1.00
be called in new world 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.58
Plausible(shank, be called in world)
Evidence: 0.58
¬ Salient(shank, be called in world)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.46
Remarkable(shank, be called in world)
Evidence: 0.44
¬ Remarkable(shank, be called in new world)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.67
Typical(shank, be called in world)
Evidence: 0.85
¬ Typical(shank, be called in new world)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.94
Evidence: 0.58
Plausible(shank, be called in world)
Evidence: 0.75
¬ Plausible(shank, be called in new world)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.94
Evidence: 0.58
Salient(shank, be called in world)
Evidence: 0.75
¬ Salient(shank, be called in new world)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.58
Salient(shank, be called in world)
Evidence: 0.67
¬ Typical(shank, be called in world)
Evidence: 0.46
¬ Remarkable(shank, be called in world)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.58
Plausible(shank, be called in world)
Evidence: 0.67
¬ Typical(shank, be called in world)