shirt: be called wife-beater

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attire
Weight: 0.67
, jeans
Weight: 0.60
, old clothes
Weight: 0.60
, uniform
Weight: 0.59
Siblings polo
Weight: 0.61
, sweatshirt
Weight: 0.60
, blouse
Weight: 0.59
, hat
Weight: 0.58
, sweater
Weight: 0.56

Related properties

Property Similarity
be called wife-beater 1.00
be called game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(shirt, be called wife-beater)
Evidence: 0.78
¬ Remarkable(polo, be called game)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.87
Plausible(shirt, be called wife-beater)
Evidence: 0.78
Remarkable(polo, be called game)
Evidence: 0.65
¬ Plausible(polo, be called game)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.87
Plausible(shirt, be called wife-beater)
Evidence: 0.85
¬ Salient(shirt, be called wife-beater)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Salient(shirt, be called wife-beater)
Evidence: 0.94
¬ Typical(shirt, be called wife-beater)
Evidence: 0.43
¬ Remarkable(shirt, be called wife-beater)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(shirt, be called wife-beater)
Evidence: 0.94
¬ Typical(shirt, be called wife-beater)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(shirt, be called wife-beater)
Evidence: 0.62
¬ Typical(polo, be called game)