shooting: got calculated

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attack
Weight: 0.61
, accident
Weight: 0.61
, activity
Weight: 0.58
, tragedy
Weight: 0.57
, police officer
Weight: 0.56
Siblings car accident
Weight: 0.33
, crash
Weight: 0.33
, assault
Weight: 0.33
, plane crash
Weight: 0.33
, vehicular accident
Weight: 0.33

Related properties

Property Similarity
got calculated 1.00
be calculated 0.87
get paid little 0.79
get paid 0.77
is paid little 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.24
Plausible(attack, be calculated)
Evidence: 0.07
¬ Typical(shooting, got calculated)
0.51
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.91
Plausible(police officer, get paid)
Evidence: 0.07
¬ Typical(shooting, got calculated)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.31
Plausible(shooting, got calculated)
Evidence: 0.24
¬ Plausible(attack, be calculated)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.31
Plausible(shooting, got calculated)
Evidence: 0.91
¬ Plausible(police officer, get paid)

Remarkability exclusitivity betweem a parent and a child

0.13
Rule weight: 0.58
Evidence weight: 0.29
Similarity weight: 0.77
Evidence: 0.97
¬ Remarkable(shooting, got calculated)
Evidence: 0.73
¬ Remarkable(police officer, get paid)
0.07
Rule weight: 0.58
Evidence weight: 0.15
Similarity weight: 0.87
Evidence: 0.97
¬ Remarkable(shooting, got calculated)
Evidence: 0.88
¬ Remarkable(attack, be calculated)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.24
Plausible(attack, be calculated)
Evidence: 0.97
Remarkable(shooting, got calculated)
Evidence: 0.31
¬ Plausible(shooting, got calculated)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.91
Plausible(police officer, get paid)
Evidence: 0.97
Remarkable(shooting, got calculated)
Evidence: 0.31
¬ Plausible(shooting, got calculated)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.31
Plausible(shooting, got calculated)
Evidence: 0.60
¬ Salient(shooting, got calculated)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.60
Salient(shooting, got calculated)
Evidence: 0.07
¬ Typical(shooting, got calculated)
Evidence: 0.97
¬ Remarkable(shooting, got calculated)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.31
Plausible(shooting, got calculated)
Evidence: 0.07
¬ Typical(shooting, got calculated)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.97
¬ Remarkable(shooting, got calculated)
Evidence: 0.08
¬ Typical(attack, be calculated)
0.04
Rule weight: 0.51
Evidence weight: 0.09
Similarity weight: 0.77
Evidence: 0.97
¬ Remarkable(shooting, got calculated)
Evidence: 0.94
¬ Typical(police officer, get paid)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.07
Typical(shooting, got calculated)
Evidence: 0.08
¬ Typical(attack, be calculated)
0.05
Rule weight: 0.48
Evidence weight: 0.13
Similarity weight: 0.77
Evidence: 0.07
Typical(shooting, got calculated)
Evidence: 0.94
¬ Typical(police officer, get paid)