shooting: has trait fun

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attack
Weight: 0.61
, accident
Weight: 0.61
, activity
Weight: 0.58
, tragedy
Weight: 0.57
, police officer
Weight: 0.56
Siblings car accident
Weight: 0.33
, crash
Weight: 0.33
, assault
Weight: 0.33
, plane crash
Weight: 0.33
, vehicular accident
Weight: 0.33

Related properties

Property Similarity
has trait fun 1.00
have traits 0.82
be supposed fun 0.79
is thing 0.75
is even thing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.23
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.16
Plausible(attack, is even thing)
Evidence: 0.63
¬ Typical(shooting, has trait fun)
0.23
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.15
Plausible(attack, is thing)
Evidence: 0.63
¬ Typical(shooting, has trait fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.68
Plausible(shooting, has trait fun)
Evidence: 0.15
¬ Plausible(attack, is thing)
0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.68
Plausible(shooting, has trait fun)
Evidence: 0.16
¬ Plausible(attack, is even thing)

Remarkability exclusitivity betweem a parent and a child

0.10
Rule weight: 0.58
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(shooting, has trait fun)
Evidence: 0.96
¬ Remarkable(attack, is even thing)
0.09
Rule weight: 0.58
Evidence weight: 0.21
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(shooting, has trait fun)
Evidence: 0.97
¬ Remarkable(attack, is thing)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(shooting, has trait fun)
Evidence: 0.10
¬ Remarkable(assault, be supposed fun)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.15
Plausible(attack, is thing)
Evidence: 0.81
Remarkable(shooting, has trait fun)
Evidence: 0.68
¬ Plausible(shooting, has trait fun)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.16
Plausible(attack, is even thing)
Evidence: 0.81
Remarkable(shooting, has trait fun)
Evidence: 0.68
¬ Plausible(shooting, has trait fun)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.68
Plausible(shooting, has trait fun)
Evidence: 0.10
Remarkable(assault, be supposed fun)
Evidence: 0.09
¬ Plausible(assault, be supposed fun)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.68
Plausible(shooting, has trait fun)
Evidence: 0.84
¬ Salient(shooting, has trait fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.84
Salient(shooting, has trait fun)
Evidence: 0.63
¬ Typical(shooting, has trait fun)
Evidence: 0.81
¬ Remarkable(shooting, has trait fun)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.68
Plausible(shooting, has trait fun)
Evidence: 0.63
¬ Typical(shooting, has trait fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(shooting, has trait fun)
Evidence: 0.01
¬ Typical(attack, is thing)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.81
¬ Remarkable(shooting, has trait fun)
Evidence: 0.01
¬ Typical(attack, is even thing)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.81
¬ Remarkable(shooting, has trait fun)
Evidence: 0.35
¬ Typical(assault, be supposed fun)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.63
Typical(shooting, has trait fun)
Evidence: 0.01
¬ Typical(attack, is thing)
0.36
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.63
Typical(shooting, has trait fun)
Evidence: 0.01
¬ Typical(attack, is even thing)