shooting: is hard

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attack
Weight: 0.61
, accident
Weight: 0.61
, activity
Weight: 0.58
, tragedy
Weight: 0.57
, police officer
Weight: 0.56
Siblings car accident
Weight: 0.33
, crash
Weight: 0.33
, assault
Weight: 0.33
, plane crash
Weight: 0.33
, vehicular accident
Weight: 0.33

Related properties

Property Similarity
is hard 1.00
be hard in fortnite 0.98
be hard in pubg 0.98
be hard in 2k19 0.98
is difficult 0.82
is bandicoot hard 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.24
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.35
Plausible(tragedy, is difficult)
Evidence: 0.86
¬ Typical(shooting, is hard)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.35
¬ Plausible(tragedy, is difficult)

Remarkability exclusitivity betweem a parent and a child

0.17
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(shooting, is hard)
Evidence: 0.87
¬ Remarkable(tragedy, is difficult)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(shooting, is hard)
Evidence: 0.69
¬ Remarkable(crash, is hard)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.73
¬ Remarkable(shooting, is hard)
Evidence: 0.61
¬ Remarkable(crash, is bandicoot hard)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.35
Plausible(tragedy, is difficult)
Evidence: 0.73
Remarkable(shooting, is hard)
Evidence: 0.84
¬ Plausible(shooting, is hard)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.69
Remarkable(crash, is hard)
Evidence: 0.75
¬ Plausible(crash, is hard)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.61
Remarkable(crash, is bandicoot hard)
Evidence: 0.84
¬ Plausible(crash, is bandicoot hard)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.94
¬ Salient(shooting, is hard)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.94
Salient(shooting, is hard)
Evidence: 0.84
¬ Salient(shooting, be hard in pubg)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.94
Salient(shooting, is hard)
Evidence: 0.87
¬ Salient(shooting, be hard in fortnite)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.94
Salient(shooting, is hard)
Evidence: 0.90
¬ Salient(shooting, be hard in 2k19)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.86
Typical(shooting, is hard)
Evidence: 0.77
¬ Typical(shooting, be hard in pubg)
0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.86
Typical(shooting, is hard)
Evidence: 0.79
¬ Typical(shooting, be hard in 2k19)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.74
¬ Plausible(shooting, be hard in pubg)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.78
¬ Plausible(shooting, be hard in 2k19)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.86
Typical(shooting, is hard)
Evidence: 0.90
¬ Typical(shooting, be hard in fortnite)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.82
¬ Plausible(shooting, be hard in fortnite)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.73
Remarkable(shooting, is hard)
Evidence: 0.54
¬ Remarkable(shooting, be hard in fortnite)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.73
Remarkable(shooting, is hard)
Evidence: 0.68
¬ Remarkable(shooting, be hard in pubg)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.98
Evidence: 0.73
Remarkable(shooting, is hard)
Evidence: 0.75
¬ Remarkable(shooting, be hard in 2k19)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Salient(shooting, is hard)
Evidence: 0.86
¬ Typical(shooting, is hard)
Evidence: 0.73
¬ Remarkable(shooting, is hard)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.84
Plausible(shooting, is hard)
Evidence: 0.86
¬ Typical(shooting, is hard)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.73
¬ Remarkable(shooting, is hard)
Evidence: 0.19
¬ Typical(tragedy, is difficult)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.73
¬ Remarkable(shooting, is hard)
Evidence: 0.77
¬ Typical(crash, is hard)
0.04
Rule weight: 0.14
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.73
¬ Remarkable(shooting, is hard)
Evidence: 0.89
¬ Typical(crash, is bandicoot hard)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.86
Typical(shooting, is hard)
Evidence: 0.19
¬ Typical(tragedy, is difficult)