shop: be used to display good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents grocery store
Weight: 0.69
, supermarket
Weight: 0.65
, store
Weight: 0.64
, company
Weight: 0.63
Siblings gift shop
Weight: 0.77
, barber shop
Weight: 0.77
, hardware store
Weight: 0.70
, hair salon
Weight: 0.67
, shoe store
Weight: 0.67

Related properties

Property Similarity
be used to display good 1.00
has glass window to display merchandise 0.78
be used to get good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.21
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.04
Plausible(store, has glass window to display merchandise)
Evidence: 0.62
¬ Typical(shop, be used to display good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.27
Plausible(shop, be used to display good)
Evidence: 0.04
¬ Plausible(store, has glass window to display merchandise)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.27
¬ Remarkable(shop, be used to display good)
Evidence: 0.66
¬ Remarkable(store, has glass window to display merchandise)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.04
Plausible(store, has glass window to display merchandise)
Evidence: 0.27
Remarkable(shop, be used to display good)
Evidence: 0.27
¬ Plausible(shop, be used to display good)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.27
Plausible(shop, be used to display good)
Evidence: 0.76
¬ Salient(shop, be used to display good)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.62
Typical(shop, be used to display good)
Evidence: 0.06
¬ Typical(shop, be used to get good)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.76
Salient(shop, be used to display good)
Evidence: 0.90
¬ Salient(shop, be used to get good)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.27
Plausible(shop, be used to display good)
Evidence: 0.87
¬ Plausible(shop, be used to get good)
0.20
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.27
Remarkable(shop, be used to display good)
Evidence: 0.94
¬ Remarkable(shop, be used to get good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.76
Salient(shop, be used to display good)
Evidence: 0.62
¬ Typical(shop, be used to display good)
Evidence: 0.27
¬ Remarkable(shop, be used to display good)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.27
Plausible(shop, be used to display good)
Evidence: 0.62
¬ Typical(shop, be used to display good)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.27
¬ Remarkable(shop, be used to display good)
Evidence: 0.72
¬ Typical(store, has glass window to display merchandise)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.62
Typical(shop, be used to display good)
Evidence: 0.72
¬ Typical(store, has glass window to display merchandise)