shotgun: is broken

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.69
, handgun
Weight: 0.67
, firearm
Weight: 0.67
, pistol
Weight: 0.63
, rifle
Weight: 0.61
Siblings submachine gun
Weight: 0.39
, revolver
Weight: 0.38
, assault rifle
Weight: 0.37
, biological weapon
Weight: 0.37

Related properties

Property Similarity
is broken 1.00
be broken in fortnite 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.25
Plausible(shotgun, is broken)
Evidence: 0.31
¬ Salient(shotgun, is broken)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.63
Remarkable(shotgun, is broken)
Evidence: 0.19
¬ Remarkable(shotgun, be broken in fortnite)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.31
Salient(shotgun, is broken)
Evidence: 0.21
¬ Salient(shotgun, be broken in fortnite)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.25
Plausible(shotgun, is broken)
Evidence: 0.27
¬ Plausible(shotgun, be broken in fortnite)
0.50
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.99
Evidence: 0.20
Typical(shotgun, is broken)
Evidence: 0.51
¬ Typical(shotgun, be broken in fortnite)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.31
Salient(shotgun, is broken)
Evidence: 0.20
¬ Typical(shotgun, is broken)
Evidence: 0.63
¬ Remarkable(shotgun, is broken)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.25
Plausible(shotgun, is broken)
Evidence: 0.20
¬ Typical(shotgun, is broken)