silencer: feel underwhelming lategame

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents firearm
Weight: 0.63
, part
Weight: 0.54
, accessory
Weight: 0.50
, attachment
Weight: 0.49
Siblings submachine gun
Weight: 0.36
, machine gun
Weight: 0.35
, pistol
Weight: 0.35
, shotgun
Weight: 0.34
, handgun
Weight: 0.34

Related properties

Property Similarity
feel underwhelming lategame 1.00
is underwhelming 0.97
be in fortnite inconsistent 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.57
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.60
Plausible(firearm, is underwhelming)
Evidence: 0.29
¬ Typical(silencer, feel underwhelming lategame)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.97
Evidence: 0.09
Plausible(silencer, feel underwhelming lategame)
Evidence: 0.60
¬ Plausible(firearm, is underwhelming)

Remarkability exclusitivity betweem a parent and a child

0.53
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.12
¬ Remarkable(silencer, feel underwhelming lategame)
Evidence: 0.45
¬ Remarkable(firearm, is underwhelming)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.60
Plausible(firearm, is underwhelming)
Evidence: 0.12
Remarkable(silencer, feel underwhelming lategame)
Evidence: 0.09
¬ Plausible(silencer, feel underwhelming lategame)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.09
Plausible(silencer, feel underwhelming lategame)
Evidence: 0.11
¬ Salient(silencer, feel underwhelming lategame)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(silencer, feel underwhelming lategame)
Evidence: 0.29
¬ Typical(silencer, feel underwhelming lategame)
Evidence: 0.12
¬ Remarkable(silencer, feel underwhelming lategame)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.09
Plausible(silencer, feel underwhelming lategame)
Evidence: 0.29
¬ Typical(silencer, feel underwhelming lategame)

Typicality and Rermarkability incompatibility between a parent and a child

0.46
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.12
¬ Remarkable(silencer, feel underwhelming lategame)
Evidence: 0.69
¬ Typical(firearm, is underwhelming)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 0.97
Evidence: 0.29
Typical(silencer, feel underwhelming lategame)
Evidence: 0.69
¬ Typical(firearm, is underwhelming)