sim: get night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.64
, thing
Weight: 0.57
, application
Weight: 0.54
, smart card
Weight: 0.53
Siblings pinball
Weight: 0.34
, capcom
Weight: 0.34
, chess game
Weight: 0.34
, hockey game
Weight: 0.33
, olympic games
Weight: 0.33

Related properties

Property Similarity
get night 1.00
get late night 0.92
get on sim2 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.51
Plausible(sim, get night)
Evidence: 0.40
¬ Salient(sim, get night)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.67
Typical(sim, get night)
Evidence: 0.21
¬ Typical(sim, get on sim2)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.33
Remarkable(sim, get night)
Evidence: 0.29
¬ Remarkable(sim, get late night)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.40
Salient(sim, get night)
Evidence: 0.39
¬ Salient(sim, get late night)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.67
Typical(sim, get night)
Evidence: 0.73
¬ Typical(sim, get late night)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.51
Plausible(sim, get night)
Evidence: 0.33
¬ Plausible(sim, get on sim2)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.51
Plausible(sim, get night)
Evidence: 0.54
¬ Plausible(sim, get late night)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.40
Salient(sim, get night)
Evidence: 0.46
¬ Salient(sim, get on sim2)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.33
Remarkable(sim, get night)
Evidence: 0.82
¬ Remarkable(sim, get on sim2)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.40
Salient(sim, get night)
Evidence: 0.67
¬ Typical(sim, get night)
Evidence: 0.33
¬ Remarkable(sim, get night)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.51
Plausible(sim, get night)
Evidence: 0.67
¬ Typical(sim, get night)