sin: be positive in quadrant two

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.60
, deity
Weight: 0.59
, error
Weight: 0.59
, thing
Weight: 0.58
Siblings selfishness
Weight: 0.69
, slavery
Weight: 0.68
, jealousy
Weight: 0.68
, vanity
Weight: 0.67
, idolatry
Weight: 0.67

Related properties

Property Similarity
be positive in quadrant two 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.38
Plausible(sin, be positive in quadrant two)
Evidence: 0.07
¬ Salient(sin, be positive in quadrant two)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.07
Salient(sin, be positive in quadrant two)
Evidence: 0.26
¬ Typical(sin, be positive in quadrant two)
Evidence: 0.05
¬ Remarkable(sin, be positive in quadrant two)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.38
Plausible(sin, be positive in quadrant two)
Evidence: 0.26
¬ Typical(sin, be positive in quadrant two)