sit down: requires get chair

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get chair 1.00
requires go to chair 0.98
requires chair 0.97
requires have chair 0.97
requires find chair 0.97
causes have chair 0.94
requires find chair and use it 0.93
be used to use chair 0.92
requires pull up chair 0.90
requires find comfortable chair 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.53
¬ Salient(sit down, requires get chair)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.09
¬ Salient(sit down, requires pull up chair)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.22
¬ Remarkable(sit down, requires pull up chair)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.23
¬ Salient(sit down, requires find chair and use it)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.27
¬ Typical(sit down, requires chair)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.61
¬ Plausible(sit down, requires find chair)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.73
¬ Remarkable(sit down, requires go to chair)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.74
¬ Remarkable(sit down, requires chair)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.76
¬ Remarkable(sit down, requires have chair)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.68
¬ Plausible(sit down, requires go to chair)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.76
¬ Remarkable(sit down, requires find chair)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.37
¬ Salient(sit down, requires find chair)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.30
¬ Typical(sit down, requires have chair)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.41
¬ Salient(sit down, requires go to chair)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.64
¬ Plausible(sit down, causes have chair)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.68
¬ Remarkable(sit down, be used to use chair)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.73
¬ Remarkable(sit down, causes have chair)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.74
¬ Remarkable(sit down, requires find chair and use it)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.83
¬ Plausible(sit down, requires have chair)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.85
¬ Plausible(sit down, requires chair)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.34
¬ Salient(sit down, requires find comfortable chair)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.75
¬ Plausible(sit down, be used to use chair)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.77
Remarkable(sit down, requires get chair)
Evidence: 0.77
¬ Remarkable(sit down, requires find comfortable chair)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.81
¬ Plausible(sit down, requires find chair and use it)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.36
¬ Typical(sit down, requires find chair and use it)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.49
¬ Salient(sit down, causes have chair)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.77
¬ Plausible(sit down, requires find comfortable chair)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.79
¬ Plausible(sit down, requires pull up chair)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.48
¬ Salient(sit down, be used to use chair)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.47
¬ Typical(sit down, requires go to chair)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.41
¬ Typical(sit down, be used to use chair)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.39
¬ Typical(sit down, requires find comfortable chair)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.66
¬ Salient(sit down, requires have chair)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.97
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.52
¬ Typical(sit down, requires find chair)
0.56
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.68
¬ Salient(sit down, requires chair)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.50
¬ Typical(sit down, causes have chair)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.39
Typical(sit down, requires get chair)
Evidence: 0.53
¬ Typical(sit down, requires pull up chair)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.53
Salient(sit down, requires get chair)
Evidence: 0.39
¬ Typical(sit down, requires get chair)
Evidence: 0.77
¬ Remarkable(sit down, requires get chair)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.74
Plausible(sit down, requires get chair)
Evidence: 0.39
¬ Typical(sit down, requires get chair)