skull: be considered evil

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.68
, body part
Weight: 0.63
, body
Weight: 0.63
, bone
Weight: 0.60
Siblings spinal fluid
Weight: 0.46
, bone marrow
Weight: 0.35
, fingernail
Weight: 0.35
, pelvis
Weight: 0.35

Related properties

Property Similarity
be considered evil 1.00
has quality evil 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.79
Plausible(skull, be considered evil)
Evidence: 0.76
¬ Salient(skull, be considered evil)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.90
Typical(skull, be considered evil)
Evidence: 0.96
¬ Typical(skull, has quality evil)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.79
Plausible(skull, be considered evil)
Evidence: 0.89
¬ Plausible(skull, has quality evil)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.76
Salient(skull, be considered evil)
Evidence: 0.92
¬ Salient(skull, has quality evil)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.41
Remarkable(skull, be considered evil)
Evidence: 0.50
¬ Remarkable(skull, has quality evil)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Salient(skull, be considered evil)
Evidence: 0.90
¬ Typical(skull, be considered evil)
Evidence: 0.41
¬ Remarkable(skull, be considered evil)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.79
Plausible(skull, be considered evil)
Evidence: 0.90
¬ Typical(skull, be considered evil)