slam: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.58
, publication
Weight: 0.55
, artist
Weight: 0.51
, event
Weight: 0.50
, tournament
Weight: 0.48
Siblings slam dunk
Weight: 0.35
, grand slam
Weight: 0.34
, big bang
Weight: 0.33
, hit
Weight: 0.33
, flip flop
Weight: 0.32

Related properties

Property Similarity
be in game 1.00
is played 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.30
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(slam, be in game)
Evidence: 0.96
¬ Remarkable(grand slam, is played)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.28
Plausible(slam, be in game)
Evidence: 0.96
Remarkable(grand slam, is played)
Evidence: 0.13
¬ Plausible(grand slam, is played)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.28
Plausible(slam, be in game)
Evidence: 0.37
¬ Salient(slam, be in game)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.19
Typical(slam, be in game)
Evidence: 0.04
¬ Typical(slam, is played)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.28
Plausible(slam, be in game)
Evidence: 0.23
¬ Plausible(slam, is played)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.73
Remarkable(slam, be in game)
Evidence: 0.94
¬ Remarkable(slam, is played)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.37
Salient(slam, be in game)
Evidence: 0.47
¬ Salient(slam, is played)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.37
Salient(slam, be in game)
Evidence: 0.19
¬ Typical(slam, be in game)
Evidence: 0.73
¬ Remarkable(slam, be in game)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.28
Plausible(slam, be in game)
Evidence: 0.19
¬ Typical(slam, be in game)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(slam, be in game)
Evidence: 0.00
¬ Typical(grand slam, is played)