sleep: be called sand-man

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents function
Weight: 0.60
, condition
Weight: 0.60
, behavior
Weight: 0.60
, rhythm
Weight: 0.59
, comfort
Weight: 0.59
Siblings sleep deprivation
Weight: 0.37
, sleeping
Weight: 0.34
, insomnia
Weight: 0.34
, couch
Weight: 0.33
, mental disorder
Weight: 0.33

Related properties

Property Similarity
be called davenports 1.00
be called chesterfields 1.00
be called sand-man 1.00
is called even 0.87
is call 0.78
CAN can called as part 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.48
Plausible(function, is called even)
Evidence: 0.14
¬ Typical(sleep, be called sand-man)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.87
Evidence: 0.02
Plausible(sleep, be called sand-man)
Evidence: 0.48
¬ Plausible(function, is called even)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.07
¬ Remarkable(sleep, be called sand-man)
Evidence: 0.87
¬ Remarkable(function, is called even)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(sleep, be called sand-man)
Evidence: 0.23
¬ Remarkable(couch, be called chesterfields)
0.13
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(sleep, be called sand-man)
Evidence: 0.33
¬ Remarkable(couch, be called davenports)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.48
Plausible(function, is called even)
Evidence: 0.07
Remarkable(sleep, be called sand-man)
Evidence: 0.02
¬ Plausible(sleep, be called sand-man)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.02
Plausible(sleep, be called sand-man)
Evidence: 0.23
Remarkable(couch, be called chesterfields)
Evidence: 0.30
¬ Plausible(couch, be called chesterfields)
0.37
Rule weight: 0.60
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.02
Plausible(sleep, be called sand-man)
Evidence: 0.33
Remarkable(couch, be called davenports)
Evidence: 0.59
¬ Plausible(couch, be called davenports)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Plausible(sleep, be called sand-man)
Evidence: 0.03
¬ Salient(sleep, be called sand-man)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(sleep, be called sand-man)
Evidence: 0.14
¬ Typical(sleep, be called sand-man)
Evidence: 0.07
¬ Remarkable(sleep, be called sand-man)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.02
Plausible(sleep, be called sand-man)
Evidence: 0.14
¬ Typical(sleep, be called sand-man)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.07
¬ Remarkable(sleep, be called sand-man)
Evidence: 0.35
¬ Typical(function, is called even)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(sleep, be called sand-man)
Evidence: 0.50
¬ Typical(couch, be called chesterfields)
0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.07
¬ Remarkable(sleep, be called sand-man)
Evidence: 0.76
¬ Typical(couch, be called davenports)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.14
Typical(sleep, be called sand-man)
Evidence: 0.35
¬ Typical(function, is called even)