sleep: be motivated by be refresh

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by be refresh 1.00
causes be refresh 0.96
causes refresh mind 0.92
be used to refresh your memory 0.91
be used to rejuvenate 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.64
Plausible(sleep, be motivated by be refresh)
Evidence: 0.04
¬ Salient(sleep, be motivated by be refresh)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.01
Remarkable(sleep, be motivated by be refresh)
Evidence: 0.02
¬ Remarkable(sleep, causes be refresh)
0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.98
Typical(sleep, be motivated by be refresh)
Evidence: 0.94
¬ Typical(sleep, causes be refresh)
0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Typical(sleep, be motivated by be refresh)
Evidence: 0.76
¬ Typical(sleep, causes refresh mind)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.01
Remarkable(sleep, be motivated by be refresh)
Evidence: 0.00
¬ Remarkable(sleep, be used to refresh your memory)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.04
Salient(sleep, be motivated by be refresh)
Evidence: 0.02
¬ Salient(sleep, be used to refresh your memory)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Typical(sleep, be motivated by be refresh)
Evidence: 0.95
¬ Typical(sleep, be used to refresh your memory)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.04
Salient(sleep, be motivated by be refresh)
Evidence: 0.09
¬ Salient(sleep, causes be refresh)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.01
Remarkable(sleep, be motivated by be refresh)
Evidence: 0.05
¬ Remarkable(sleep, causes refresh mind)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.64
Plausible(sleep, be motivated by be refresh)
Evidence: 0.29
¬ Plausible(sleep, causes refresh mind)
0.69
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.04
Salient(sleep, be motivated by be refresh)
Evidence: 0.13
¬ Salient(sleep, causes refresh mind)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.98
Typical(sleep, be motivated by be refresh)
Evidence: 0.81
¬ Typical(sleep, be used to rejuvenate)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.64
Plausible(sleep, be motivated by be refresh)
Evidence: 0.68
¬ Plausible(sleep, causes be refresh)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.01
Remarkable(sleep, be motivated by be refresh)
Evidence: 0.06
¬ Remarkable(sleep, be used to rejuvenate)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.04
Salient(sleep, be motivated by be refresh)
Evidence: 0.12
¬ Salient(sleep, be used to rejuvenate)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.64
Plausible(sleep, be motivated by be refresh)
Evidence: 0.74
¬ Plausible(sleep, be used to refresh your memory)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.64
Plausible(sleep, be motivated by be refresh)
Evidence: 0.72
¬ Plausible(sleep, be used to rejuvenate)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(sleep, be motivated by be refresh)
Evidence: 0.98
¬ Typical(sleep, be motivated by be refresh)
Evidence: 0.01
¬ Remarkable(sleep, be motivated by be refresh)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.64
Plausible(sleep, be motivated by be refresh)
Evidence: 0.98
¬ Typical(sleep, be motivated by be refresh)