slot: is designed for

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents position
Weight: 0.60
, device
Weight: 0.60
, game
Weight: 0.60
, play game
Weight: 0.55
, option
Weight: 0.55
Siblings spot
Weight: 0.35
, post
Weight: 0.32
, timer
Weight: 0.32
, seat
Weight: 0.32
, vacuum tube
Weight: 0.32

Related properties

Property Similarity
is designed for 1.00
is designed 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.47
Plausible(slot, is designed for)
Evidence: 0.69
¬ Salient(slot, is designed for)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.89
Remarkable(slot, is designed for)
Evidence: 0.87
¬ Remarkable(slot, is designed)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.69
Salient(slot, is designed for)
Evidence: 0.64
¬ Salient(slot, is designed)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.29
Typical(slot, is designed for)
Evidence: 0.28
¬ Typical(slot, is designed)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.47
Plausible(slot, is designed for)
Evidence: 0.45
¬ Plausible(slot, is designed)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.69
Salient(slot, is designed for)
Evidence: 0.29
¬ Typical(slot, is designed for)
Evidence: 0.89
¬ Remarkable(slot, is designed for)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.47
Plausible(slot, is designed for)
Evidence: 0.29
¬ Typical(slot, is designed for)