smart card: be more popular in europe

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents credit card
Weight: 0.81
, electronic device
Weight: 0.72
, card
Weight: 0.71
, debit card
Weight: 0.69
Siblings sim
Weight: 0.53
, business card
Weight: 0.43
, sound card
Weight: 0.42
, wild card
Weight: 0.42
, green card
Weight: 0.42

Related properties

Property Similarity
be more popular in europe 1.00
be more expensive than usa 0.85
be popular in usa 0.84
be more expensive in japan 0.84
be popular in india 0.84
be cheaper in eu 0.81
be important in japan 0.80
have baby on sims 2 nintendo ds 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.60
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(card, be more popular in europe)
Evidence: 0.92
¬ Typical(smart card, be more popular in europe)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.83
Plausible(smart card, be more popular in europe)
Evidence: 0.89
¬ Plausible(card, be more popular in europe)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.43
¬ Remarkable(smart card, be more popular in europe)
Evidence: 0.63
¬ Remarkable(card, be more popular in europe)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.43
¬ Remarkable(smart card, be more popular in europe)
Evidence: 0.26
¬ Remarkable(sim, have baby on sims 2 nintendo ds)
0.08
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(smart card, be more popular in europe)
Evidence: 0.66
¬ Remarkable(business card, be important in japan)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.89
Plausible(card, be more popular in europe)
Evidence: 0.43
Remarkable(smart card, be more popular in europe)
Evidence: 0.83
¬ Plausible(smart card, be more popular in europe)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.83
Plausible(smart card, be more popular in europe)
Evidence: 0.66
Remarkable(business card, be important in japan)
Evidence: 0.60
¬ Plausible(business card, be important in japan)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.83
Plausible(smart card, be more popular in europe)
Evidence: 0.26
Remarkable(sim, have baby on sims 2 nintendo ds)
Evidence: 0.56
¬ Plausible(sim, have baby on sims 2 nintendo ds)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.83
Plausible(smart card, be more popular in europe)
Evidence: 0.83
¬ Salient(smart card, be more popular in europe)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.83
Salient(smart card, be more popular in europe)
Evidence: 0.92
¬ Typical(smart card, be more popular in europe)
Evidence: 0.43
¬ Remarkable(smart card, be more popular in europe)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.83
Plausible(smart card, be more popular in europe)
Evidence: 0.92
¬ Typical(smart card, be more popular in europe)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.43
¬ Remarkable(smart card, be more popular in europe)
Evidence: 0.94
¬ Typical(card, be more popular in europe)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(smart card, be more popular in europe)
Evidence: 0.61
¬ Typical(business card, be important in japan)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.43
¬ Remarkable(smart card, be more popular in europe)
Evidence: 0.80
¬ Typical(sim, have baby on sims 2 nintendo ds)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Typical(smart card, be more popular in europe)
Evidence: 0.94
¬ Typical(card, be more popular in europe)