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snare drum
:
be used to play rhythm
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to play rhythm
1.00
be used to keep rythm
0.83
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.87
Plausible(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.72
¬ Salient(
snare drum
,
be used to play rhythm
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.83
Evidence:
0.87
Plausible(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.62
¬ Plausible(
snare drum
,
be used to keep rythm
)
0.64
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.83
Evidence:
0.72
Salient(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.38
¬ Salient(
snare drum
,
be used to keep rythm
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.54
Remarkable(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.37
¬ Remarkable(
snare drum
,
be used to keep rythm
)
0.41
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.83
Evidence:
0.26
Typical(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.57
¬ Typical(
snare drum
,
be used to keep rythm
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.72
Salient(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.26
¬ Typical(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.54
¬ Remarkable(
snare drum
,
be used to play rhythm
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.87
Plausible(
snare drum
,
be used to play rhythm
)
⋁
Evidence:
0.26
¬ Typical(
snare drum
,
be used to play rhythm
)