snare drum: be used to play rhythm

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to play rhythm 1.00
be used to keep rythm 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(snare drum, be used to play rhythm)
Evidence: 0.72
¬ Salient(snare drum, be used to play rhythm)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.87
Plausible(snare drum, be used to play rhythm)
Evidence: 0.62
¬ Plausible(snare drum, be used to keep rythm)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.72
Salient(snare drum, be used to play rhythm)
Evidence: 0.38
¬ Salient(snare drum, be used to keep rythm)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.54
Remarkable(snare drum, be used to play rhythm)
Evidence: 0.37
¬ Remarkable(snare drum, be used to keep rythm)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.26
Typical(snare drum, be used to play rhythm)
Evidence: 0.57
¬ Typical(snare drum, be used to keep rythm)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Salient(snare drum, be used to play rhythm)
Evidence: 0.26
¬ Typical(snare drum, be used to play rhythm)
Evidence: 0.54
¬ Remarkable(snare drum, be used to play rhythm)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(snare drum, be used to play rhythm)
Evidence: 0.26
¬ Typical(snare drum, be used to play rhythm)