solitaire: be called patience

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, computer game
Weight: 0.58
, board game
Weight: 0.55
, thing
Weight: 0.55
Siblings chess game
Weight: 0.36
, backgammon
Weight: 0.34
, sudoku
Weight: 0.33
, pinball
Weight: 0.33
, roulette
Weight: 0.33

Related properties

Property Similarity
be called patience 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.76
Plausible(solitaire, be called patience)
Evidence: 0.28
¬ Salient(solitaire, be called patience)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.28
Salient(solitaire, be called patience)
Evidence: 0.48
¬ Typical(solitaire, be called patience)
Evidence: 0.24
¬ Remarkable(solitaire, be called patience)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.76
Plausible(solitaire, be called patience)
Evidence: 0.48
¬ Typical(solitaire, be called patience)