sonic: be alive

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.58
, company
Weight: 0.57
, character
Weight: 0.56
, thing
Weight: 0.54
, title
Weight: 0.53
Siblings melody
Weight: 0.32
, riff
Weight: 0.32
, kinetic energy
Weight: 0.32
, rock music
Weight: 0.31

Related properties

Property Similarity
be alive 1.00
be fastest thing alive 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.29
Plausible(sonic, be alive)
Evidence: 0.22
¬ Salient(sonic, be alive)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.22
Remarkable(sonic, be alive)
Evidence: 0.30
¬ Remarkable(sonic, be fastest thing alive)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.22
Salient(sonic, be alive)
Evidence: 0.55
¬ Salient(sonic, be fastest thing alive)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.50
Typical(sonic, be alive)
Evidence: 0.86
¬ Typical(sonic, be fastest thing alive)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.29
Plausible(sonic, be alive)
Evidence: 0.67
¬ Plausible(sonic, be fastest thing alive)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.22
Salient(sonic, be alive)
Evidence: 0.50
¬ Typical(sonic, be alive)
Evidence: 0.22
¬ Remarkable(sonic, be alive)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.29
Plausible(sonic, be alive)
Evidence: 0.50
¬ Typical(sonic, be alive)