soul: get awarded in pvp

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents spirit
Weight: 0.68
, creature
Weight: 0.65
, song
Weight: 0.65
, world
Weight: 0.62
Siblings ray charles
Weight: 0.66
, god
Weight: 0.64
, virtue
Weight: 0.61
, ghost
Weight: 0.58
, shard
Weight: 0.45

Related properties

Property Similarity
get awarded in pvp 1.00
work in pvp 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.30
Plausible(soul, get awarded in pvp)
Evidence: 0.26
¬ Salient(soul, get awarded in pvp)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.30
Plausible(soul, get awarded in pvp)
Evidence: 0.12
¬ Plausible(soul, work in pvp)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.26
Salient(soul, get awarded in pvp)
Evidence: 0.17
¬ Salient(soul, work in pvp)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.42
Typical(soul, get awarded in pvp)
Evidence: 0.24
¬ Typical(soul, work in pvp)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.32
Remarkable(soul, get awarded in pvp)
Evidence: 0.25
¬ Remarkable(soul, work in pvp)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.26
Salient(soul, get awarded in pvp)
Evidence: 0.42
¬ Typical(soul, get awarded in pvp)
Evidence: 0.32
¬ Remarkable(soul, get awarded in pvp)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.30
Plausible(soul, get awarded in pvp)
Evidence: 0.42
¬ Typical(soul, get awarded in pvp)