soul: have nerfed rewards

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents spirit
Weight: 0.68
, creature
Weight: 0.65
, song
Weight: 0.65
, world
Weight: 0.62
Siblings ray charles
Weight: 0.66
, god
Weight: 0.64
, virtue
Weight: 0.61
, ghost
Weight: 0.58
, shard
Weight: 0.45

Related properties

Property Similarity
have nerfed rewards 1.00
work in pvp 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.31
Plausible(soul, have nerfed rewards)
Evidence: 0.30
¬ Salient(soul, have nerfed rewards)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.31
Plausible(soul, have nerfed rewards)
Evidence: 0.12
¬ Plausible(soul, work in pvp)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.30
Salient(soul, have nerfed rewards)
Evidence: 0.17
¬ Salient(soul, work in pvp)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.43
Remarkable(soul, have nerfed rewards)
Evidence: 0.25
¬ Remarkable(soul, work in pvp)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.36
Typical(soul, have nerfed rewards)
Evidence: 0.24
¬ Typical(soul, work in pvp)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.30
Salient(soul, have nerfed rewards)
Evidence: 0.36
¬ Typical(soul, have nerfed rewards)
Evidence: 0.43
¬ Remarkable(soul, have nerfed rewards)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.31
Plausible(soul, have nerfed rewards)
Evidence: 0.36
¬ Typical(soul, have nerfed rewards)