sound: be used to annoy someone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents quality
Weight: 0.62
, experience
Weight: 0.60
, function
Weight: 0.60
, noise
Weight: 0.58
Siblings melody
Weight: 0.64
, microphone
Weight: 0.63
, laugh
Weight: 0.63
, cry
Weight: 0.62
, car alarm
Weight: 0.61

Related properties

Property Similarity
be used to annoy someone 1.00
sound annoy 0.92
be motivated by someone tell joke 0.80
be motivated by someone tell funny joke 0.79
be motivated by you hear good joke 0.76
be make loud than they really be 0.76
be used to distract others 0.76
requires watch something funny 0.75
wants to express how funny something be 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.22
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.20
Plausible(noise, be used to distract others)
Evidence: 0.71
¬ Typical(sound, be used to annoy someone)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.20
¬ Plausible(noise, be used to distract others)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.55
¬ Remarkable(noise, be used to distract others)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.81
¬ Remarkable(car alarm, sound annoy)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.80
¬ Remarkable(laugh, be motivated by someone tell joke)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.81
¬ Remarkable(laugh, be motivated by someone tell funny joke)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.81
¬ Remarkable(laugh, be motivated by you hear good joke)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.78
¬ Remarkable(laugh, wants to express how funny something be)
0.07
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.80
¬ Remarkable(laugh, requires watch something funny)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.20
Plausible(noise, be used to distract others)
Evidence: 0.32
Remarkable(sound, be used to annoy someone)
Evidence: 0.10
¬ Plausible(sound, be used to annoy someone)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.81
Remarkable(car alarm, sound annoy)
Evidence: 0.53
¬ Plausible(car alarm, sound annoy)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.80
Remarkable(laugh, be motivated by someone tell joke)
Evidence: 0.09
¬ Plausible(laugh, be motivated by someone tell joke)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.81
Remarkable(laugh, be motivated by someone tell funny joke)
Evidence: 0.05
¬ Plausible(laugh, be motivated by someone tell funny joke)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.81
Remarkable(laugh, be motivated by you hear good joke)
Evidence: 0.09
¬ Plausible(laugh, be motivated by you hear good joke)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.78
Remarkable(laugh, wants to express how funny something be)
Evidence: 0.08
¬ Plausible(laugh, wants to express how funny something be)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.80
Remarkable(laugh, requires watch something funny)
Evidence: 0.37
¬ Plausible(laugh, requires watch something funny)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.34
¬ Salient(sound, be used to annoy someone)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.71
Typical(sound, be used to annoy someone)
Evidence: 0.49
¬ Typical(sound, be make loud than they really be)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.34
Salient(sound, be used to annoy someone)
Evidence: 0.30
¬ Salient(sound, be make loud than they really be)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.23
¬ Plausible(sound, be make loud than they really be)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.32
Remarkable(sound, be used to annoy someone)
Evidence: 0.35
¬ Remarkable(sound, be make loud than they really be)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.34
Salient(sound, be used to annoy someone)
Evidence: 0.71
¬ Typical(sound, be used to annoy someone)
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.10
Plausible(sound, be used to annoy someone)
Evidence: 0.71
¬ Typical(sound, be used to annoy someone)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.48
¬ Typical(noise, be used to distract others)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.11
¬ Typical(car alarm, sound annoy)
0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.26
¬ Typical(laugh, requires watch something funny)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.53
¬ Typical(laugh, be motivated by someone tell joke)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.52
¬ Typical(laugh, be motivated by you hear good joke)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.60
¬ Typical(laugh, be motivated by someone tell funny joke)
0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.32
¬ Remarkable(sound, be used to annoy someone)
Evidence: 0.56
¬ Typical(laugh, wants to express how funny something be)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.71
Typical(sound, be used to annoy someone)
Evidence: 0.48
¬ Typical(noise, be used to distract others)