space: be at you

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents outer space
Weight: 0.69
, environment
Weight: 0.66
, empty space
Weight: 0.60
, function
Weight: 0.59
Siblings international space station
Weight: 0.81
, space station
Weight: 0.73
, locker room
Weight: 0.72
, space shuttle
Weight: 0.67
, hallway
Weight: 0.66

Related properties

Property Similarity
be at you 1.00
be used to do just about anything 0.80
be at gim 0.76
be used to go from one room to another 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.55
¬ Remarkable(space, be at you)
Evidence: 0.25
¬ Remarkable(locker room, be at gim)
0.05
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(space, be at you)
Evidence: 0.85
¬ Remarkable(hallway, be used to go from one room to another)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.68
Plausible(space, be at you)
Evidence: 0.85
Remarkable(hallway, be used to go from one room to another)
Evidence: 0.48
¬ Plausible(hallway, be used to go from one room to another)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.68
Plausible(space, be at you)
Evidence: 0.25
Remarkable(locker room, be at gim)
Evidence: 0.28
¬ Plausible(locker room, be at gim)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.68
Plausible(space, be at you)
Evidence: 0.86
¬ Salient(space, be at you)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.86
Salient(space, be at you)
Evidence: 0.81
¬ Salient(space, be used to do just about anything)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.68
Plausible(space, be at you)
Evidence: 0.53
¬ Plausible(space, be used to do just about anything)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.17
Typical(space, be at you)
Evidence: 0.22
¬ Typical(space, be used to do just about anything)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.55
Remarkable(space, be at you)
Evidence: 0.62
¬ Remarkable(space, be used to do just about anything)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.86
Salient(space, be at you)
Evidence: 0.17
¬ Typical(space, be at you)
Evidence: 0.55
¬ Remarkable(space, be at you)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.68
Plausible(space, be at you)
Evidence: 0.17
¬ Typical(space, be at you)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.55
¬ Remarkable(space, be at you)
Evidence: 0.17
¬ Typical(hallway, be used to go from one room to another)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.55
¬ Remarkable(space, be at you)
Evidence: 0.46
¬ Typical(locker room, be at gim)