spammer: get rewarded

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents server
Weight: 0.53
, problem
Weight: 0.53
, criminal
Weight: 0.51
, third party
Weight: 0.51
, site
Weight: 0.48
Siblings hacker
Weight: 0.33
, file server
Weight: 0.32
, telemarketer
Weight: 0.31
, child molester
Weight: 0.31

Related properties

Property Similarity
get rewarded 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.60
Plausible(spammer, get rewarded)
Evidence: 0.77
¬ Salient(spammer, get rewarded)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.77
Salient(spammer, get rewarded)
Evidence: 0.50
¬ Typical(spammer, get rewarded)
Evidence: 0.83
¬ Remarkable(spammer, get rewarded)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.60
Plausible(spammer, get rewarded)
Evidence: 0.50
¬ Typical(spammer, get rewarded)