spirit: be evil spirit

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents concept
Weight: 0.62
, principle
Weight: 0.61
, quality
Weight: 0.58
, thing
Weight: 0.58
Siblings soul
Weight: 0.68
, faith
Weight: 0.64
, absinthe
Weight: 0.61
, demon
Weight: 0.61
, ariel
Weight: 0.58

Related properties

Property Similarity
be evil spirit 1.00
be spirit 0.91
find in spirit world 0.87
be called spirits 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.78
Plausible(spirit, be evil spirit)
Evidence: 0.28
¬ Salient(spirit, be evil spirit)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.78
Plausible(spirit, be evil spirit)
Evidence: 0.53
¬ Plausible(spirit, find in spirit world)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.54
Typical(spirit, be evil spirit)
Evidence: 0.07
¬ Typical(spirit, be called spirits)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.54
Typical(spirit, be evil spirit)
Evidence: 0.37
¬ Typical(spirit, find in spirit world)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.78
Plausible(spirit, be evil spirit)
Evidence: 0.44
¬ Plausible(spirit, be called spirits)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.28
Salient(spirit, be evil spirit)
Evidence: 0.18
¬ Salient(spirit, be called spirits)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.21
Remarkable(spirit, be evil spirit)
Evidence: 0.36
¬ Remarkable(spirit, be called spirits)
0.34
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.28
Salient(spirit, be evil spirit)
Evidence: 0.75
¬ Salient(spirit, find in spirit world)
0.22
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.87
Evidence: 0.21
Remarkable(spirit, be evil spirit)
Evidence: 0.89
¬ Remarkable(spirit, find in spirit world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.28
Salient(spirit, be evil spirit)
Evidence: 0.54
¬ Typical(spirit, be evil spirit)
Evidence: 0.21
¬ Remarkable(spirit, be evil spirit)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.78
Plausible(spirit, be evil spirit)
Evidence: 0.54
¬ Typical(spirit, be evil spirit)