sprite: be able to pennies

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.63
, soft drink
Weight: 0.60
, carbonated beverage
Weight: 0.60
, brand
Weight: 0.60
Siblings polygon
Weight: 0.33
, comet
Weight: 0.32
, meteor
Weight: 0.32
, doll
Weight: 0.32
, soda pop
Weight: 0.32

Related properties

Property Similarity
be able to pennies 1.00
be able to clean pennies 0.95
is able 0.78
clean penny 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.10
Plausible(sprite, be able to pennies)
Evidence: 0.11
¬ Salient(sprite, be able to pennies)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.12
Remarkable(sprite, be able to pennies)
Evidence: 0.10
¬ Remarkable(sprite, be able to clean pennies)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.11
Salient(sprite, be able to pennies)
Evidence: 0.12
¬ Salient(sprite, be able to clean pennies)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.10
Plausible(sprite, be able to pennies)
Evidence: 0.13
¬ Plausible(sprite, be able to clean pennies)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.12
Remarkable(sprite, be able to pennies)
Evidence: 0.08
¬ Remarkable(sprite, clean penny)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.32
Typical(sprite, be able to pennies)
Evidence: 0.12
¬ Typical(sprite, is able)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.11
Salient(sprite, be able to pennies)
Evidence: 0.09
¬ Salient(sprite, clean penny)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.10
Plausible(sprite, be able to pennies)
Evidence: 0.10
¬ Plausible(sprite, clean penny)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.32
Typical(sprite, be able to pennies)
Evidence: 0.41
¬ Typical(sprite, be able to clean pennies)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.32
Typical(sprite, be able to pennies)
Evidence: 0.36
¬ Typical(sprite, clean penny)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.10
Plausible(sprite, be able to pennies)
Evidence: 0.34
¬ Plausible(sprite, is able)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.11
Salient(sprite, be able to pennies)
Evidence: 0.60
¬ Salient(sprite, is able)
0.12
Rule weight: 0.85
Evidence weight: 0.18
Similarity weight: 0.78
Evidence: 0.12
Remarkable(sprite, be able to pennies)
Evidence: 0.93
¬ Remarkable(sprite, is able)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(sprite, be able to pennies)
Evidence: 0.32
¬ Typical(sprite, be able to pennies)
Evidence: 0.12
¬ Remarkable(sprite, be able to pennies)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.10
Plausible(sprite, be able to pennies)
Evidence: 0.32
¬ Typical(sprite, be able to pennies)