stall: be used to tactic use in certain game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents horse
Weight: 0.60
, thing
Weight: 0.46
, place
Weight: 0.44
, seat
Weight: 0.42
, area
Weight: 0.42
Siblings cart
Weight: 0.32
, shower stall
Weight: 0.32
, donkey
Weight: 0.32
, goat
Weight: 0.31
, colt
Weight: 0.31

Related properties

Property Similarity
be used to tactic use in certain game 1.00
be used to tactic use by defense lawyer 0.84
be used to be 0.78
be train to do different trick 0.78
be used to deficate 0.77
be used to be in 0.77
trick 0.76
be used to put thing 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.50
Plausible(place, be used to put thing)
Evidence: 0.46
¬ Typical(stall, be used to tactic use in certain game)
0.37
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.40
Plausible(place, be used to be in)
Evidence: 0.46
¬ Typical(stall, be used to tactic use in certain game)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.31
Plausible(place, be used to be)
Evidence: 0.46
¬ Typical(stall, be used to tactic use in certain game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.23
Plausible(stall, be used to tactic use in certain game)
Evidence: 0.31
¬ Plausible(place, be used to be)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.23
Plausible(stall, be used to tactic use in certain game)
Evidence: 0.40
¬ Plausible(place, be used to be in)
0.04
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.23
Plausible(stall, be used to tactic use in certain game)
Evidence: 0.50
¬ Plausible(place, be used to put thing)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.62
¬ Remarkable(place, be used to be)
0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.65
¬ Remarkable(place, be used to be in)
0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.46
¬ Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.72
¬ Remarkable(place, be used to put thing)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.31
Plausible(place, be used to be)
Evidence: 0.46
Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.23
¬ Plausible(stall, be used to tactic use in certain game)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.40
Plausible(place, be used to be in)
Evidence: 0.46
Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.23
¬ Plausible(stall, be used to tactic use in certain game)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.50
Plausible(place, be used to put thing)
Evidence: 0.46
Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.23
¬ Plausible(stall, be used to tactic use in certain game)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.23
Plausible(stall, be used to tactic use in certain game)
Evidence: 0.56
¬ Salient(stall, be used to tactic use in certain game)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.56
Salient(stall, be used to tactic use in certain game)
Evidence: 0.36
¬ Salient(stall, be used to tactic use by defense lawyer)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.46
Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.39
¬ Remarkable(stall, be used to tactic use by defense lawyer)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.23
Plausible(stall, be used to tactic use in certain game)
Evidence: 0.23
¬ Plausible(stall, be used to deficate)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.46
Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.34
¬ Remarkable(stall, be used to deficate)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.56
Salient(stall, be used to tactic use in certain game)
Evidence: 0.48
¬ Salient(stall, be used to deficate)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.46
Typical(stall, be used to tactic use in certain game)
Evidence: 0.50
¬ Typical(stall, be used to deficate)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.46
Typical(stall, be used to tactic use in certain game)
Evidence: 0.67
¬ Typical(stall, be used to tactic use by defense lawyer)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.23
Plausible(stall, be used to tactic use in certain game)
Evidence: 0.54
¬ Plausible(stall, be used to tactic use by defense lawyer)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.56
Salient(stall, be used to tactic use in certain game)
Evidence: 0.46
¬ Typical(stall, be used to tactic use in certain game)
Evidence: 0.46
¬ Remarkable(stall, be used to tactic use in certain game)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.23
Plausible(stall, be used to tactic use in certain game)
Evidence: 0.46
¬ Typical(stall, be used to tactic use in certain game)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.46
¬ Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.22
¬ Typical(place, be used to put thing)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.46
¬ Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.28
¬ Typical(place, be used to be in)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.46
¬ Remarkable(stall, be used to tactic use in certain game)
Evidence: 0.35
¬ Typical(place, be used to be)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.46
Typical(stall, be used to tactic use in certain game)
Evidence: 0.22
¬ Typical(place, be used to put thing)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.46
Typical(stall, be used to tactic use in certain game)
Evidence: 0.28
¬ Typical(place, be used to be in)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.46
Typical(stall, be used to tactic use in certain game)
Evidence: 0.35
¬ Typical(place, be used to be)