start family: requires get job

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get job 1.00
requires you to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.85
Plausible(start family, requires get job)
Evidence: 0.50
¬ Salient(start family, requires get job)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.42
Typical(start family, requires get job)
Evidence: 0.23
¬ Typical(start family, requires you to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.85
Plausible(start family, requires get job)
Evidence: 0.89
¬ Plausible(start family, requires you to have fun)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.50
Salient(start family, requires get job)
Evidence: 0.66
¬ Salient(start family, requires you to have fun)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.23
Remarkable(start family, requires get job)
Evidence: 0.83
¬ Remarkable(start family, requires you to have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.50
Salient(start family, requires get job)
Evidence: 0.42
¬ Typical(start family, requires get job)
Evidence: 0.23
¬ Remarkable(start family, requires get job)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Plausible(start family, requires get job)
Evidence: 0.42
¬ Typical(start family, requires get job)