start flame or fire: requires use light

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires use light 1.00
be used to make light 0.91
be used to provide light 0.89
be used to create light 0.89
be used to light pilot light 0.85
be motivated by you need heat or light 0.82
requires have match or light 0.82
requires match or light 0.82
causes produce heat and light 0.82
requires get light or match 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.91
¬ Salient(start flame or fire, requires use light)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.98
¬ Plausible(start flame or fire, be used to make light)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.98
¬ Plausible(start flame or fire, be used to provide light)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.06
¬ Typical(start flame or fire, be used to make light)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.87
¬ Salient(start flame or fire, be used to make light)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.06
¬ Typical(start flame or fire, be used to provide light)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.89
¬ Plausible(start flame or fire, be used to light pilot light)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.88
¬ Salient(start flame or fire, be used to provide light)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 1.00
¬ Plausible(start flame or fire, be motivated by you need heat or light)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.99
¬ Plausible(start flame or fire, requires have match or light)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.88
¬ Remarkable(start flame or fire, be used to make light)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.99
¬ Plausible(start flame or fire, requires match or light)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.99
¬ Plausible(start flame or fire, causes produce heat and light)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.98
¬ Plausible(start flame or fire, requires get light or match)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.62
¬ Salient(start flame or fire, be used to light pilot light)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.03
¬ Typical(start flame or fire, be motivated by you need heat or light)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.85
¬ Remarkable(start flame or fire, be used to provide light)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.04
¬ Typical(start flame or fire, requires have match or light)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.56
¬ Remarkable(start flame or fire, be used to light pilot light)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.04
¬ Typical(start flame or fire, causes produce heat and light)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.04
¬ Typical(start flame or fire, requires match or light)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.05
¬ Typical(start flame or fire, requires get light or match)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.92
¬ Salient(start flame or fire, be motivated by you need heat or light)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.92
¬ Salient(start flame or fire, requires have match or light)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.87
¬ Salient(start flame or fire, requires get light or match)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.91
¬ Salient(start flame or fire, requires match or light)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.93
¬ Salient(start flame or fire, causes produce heat and light)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.91
¬ Remarkable(start flame or fire, requires have match or light)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.90
¬ Remarkable(start flame or fire, requires match or light)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.91
¬ Remarkable(start flame or fire, causes produce heat and light)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.96
¬ Remarkable(start flame or fire, be motivated by you need heat or light)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.87
Remarkable(start flame or fire, requires use light)
Evidence: 0.92
¬ Remarkable(start flame or fire, requires get light or match)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.05
Typical(start flame or fire, requires use light)
Evidence: 0.25
¬ Typical(start flame or fire, be used to light pilot light)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.91
Salient(start flame or fire, requires use light)
Evidence: 0.05
¬ Typical(start flame or fire, requires use light)
Evidence: 0.87
¬ Remarkable(start flame or fire, requires use light)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(start flame or fire, requires use light)
Evidence: 0.05
¬ Typical(start flame or fire, requires use light)