starter: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.61
, pitcher
Weight: 0.57
, item
Weight: 0.55
, thing
Weight: 0.52
, football team
Weight: 0.51
Siblings quarterback
Weight: 0.35
, football player
Weight: 0.34
, linebacker
Weight: 0.34
, baseball player
Weight: 0.34

Related properties

Property Similarity
get stuck 1.00
stick 0.78
keep going 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.34
Plausible(starter, get stuck)
Evidence: 0.37
¬ Salient(starter, get stuck)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.35
Typical(starter, get stuck)
Evidence: 0.04
¬ Typical(starter, keep going)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.35
Typical(starter, get stuck)
Evidence: 0.12
¬ Typical(starter, stick)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.34
Plausible(starter, get stuck)
Evidence: 0.20
¬ Plausible(starter, stick)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.34
Plausible(starter, get stuck)
Evidence: 0.20
¬ Plausible(starter, keep going)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.37
Salient(starter, get stuck)
Evidence: 0.31
¬ Salient(starter, stick)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.37
Salient(starter, get stuck)
Evidence: 0.43
¬ Salient(starter, keep going)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.56
Remarkable(starter, get stuck)
Evidence: 0.70
¬ Remarkable(starter, stick)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.56
Remarkable(starter, get stuck)
Evidence: 0.93
¬ Remarkable(starter, keep going)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.37
Salient(starter, get stuck)
Evidence: 0.35
¬ Typical(starter, get stuck)
Evidence: 0.56
¬ Remarkable(starter, get stuck)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.34
Plausible(starter, get stuck)
Evidence: 0.35
¬ Typical(starter, get stuck)