stealing: be called grand theft auto

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents crime
Weight: 0.61
, sin
Weight: 0.59
, behavior
Weight: 0.58
, problem
Weight: 0.57
, act
Weight: 0.53
Siblings thief
Weight: 0.35
, money laundering
Weight: 0.33
, robbery
Weight: 0.33
, arson
Weight: 0.32

Related properties

Property Similarity
be called grand theft auto 1.00
be called theft auto 0.95
be considered grand 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.35
Plausible(stealing, be called grand theft auto)
Evidence: 0.25
¬ Salient(stealing, be called grand theft auto)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.35
Plausible(stealing, be called grand theft auto)
Evidence: 0.21
¬ Plausible(stealing, be called theft auto)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.25
Salient(stealing, be called grand theft auto)
Evidence: 0.18
¬ Salient(stealing, be called theft auto)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.20
Remarkable(stealing, be called grand theft auto)
Evidence: 0.18
¬ Remarkable(stealing, be called theft auto)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.57
Typical(stealing, be called grand theft auto)
Evidence: 0.43
¬ Typical(stealing, be called theft auto)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.35
Plausible(stealing, be called grand theft auto)
Evidence: 0.05
¬ Plausible(stealing, be considered grand)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.25
Salient(stealing, be called grand theft auto)
Evidence: 0.06
¬ Salient(stealing, be considered grand)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.20
Remarkable(stealing, be called grand theft auto)
Evidence: 0.07
¬ Remarkable(stealing, be considered grand)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.57
Typical(stealing, be called grand theft auto)
Evidence: 0.22
¬ Typical(stealing, be considered grand)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.25
Salient(stealing, be called grand theft auto)
Evidence: 0.57
¬ Typical(stealing, be called grand theft auto)
Evidence: 0.20
¬ Remarkable(stealing, be called grand theft auto)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.35
Plausible(stealing, be called grand theft auto)
Evidence: 0.57
¬ Typical(stealing, be called grand theft auto)